Ships Eve Online








ships in eve online organized classes, tiny frigates few dozen meters long gigantic capital ships 17 kilometers long (as large whole cities). ships fill different roles , vary in size, speed, hull strength , firepower; smaller ships faster , capable of disabling targets lack damage output necessary destroy larger ships, while capital ships high amounts of damage have difficulty in striking smaller, mobile targets. each of 4 races has own unique ship design preferences , varied strengths , weaknesses, although races have ships meant same basic roles , balanced play against each other. means there no best ship in eve online. according preferred style of play, player might want characters fly ship huge cargo hold, 1 suited mining, 1 has powerful array of weapons, or ship moves through space (among other capabilities); fluid, ever-changing nature of eve online means no ship perfect @ of these tasks, nor there guarantee best ship job today continue best ship tomorrow.


furthermore, unlike many online games, eve not feature racial bonuses; is, characters of different races not gain intrinsic advantages flying ships designed own race. while character begin more advanced skills in own race s ships, character of race can reach same proficiency through training. thus, players encouraged use starships meet preferred style of play, , game not place incentives playing 1 race on another. however, ships of different races receive unique bonuses things.


ships in eve online come in 4 size classes. small starships include frigates (small, mobile ships disruption , harassment) , destroyers (slightly larger , more offensively oriented frigates). medium starships include cruisers (multipurpose ships many possible roles) , battlecruisers (heavier, more combat-oriented cruisers). battleships (heavily armed , armoured dedicated combat ships) make large size class. extra-large (or capital-class) starships include carriers (mobile bases can launch fighters , adept @ repairing other ships), dreadnoughts (dedicated siege ships attacking structures , other capitals), supercarriers (larger versions of carriers focused more on damage capital class ships) , titans (supermassive mobile battle stations, capable of equipping doomsday devices massive amounts of damage other capital ships).



a destroyer-class ship leaving station


each spaceship within eve online universe has different set of characteristics , can fitted different combinations of modules subject fitting requirements. ships have wide variety of characteristics, including power grid, cpu, capacitor size , recharge rate, energy shields, armor, maximum velocity , inertial modifier, agility, locking range , maximum number of lockable targets. ship s systems receive bonuses depending on level of various skills of ship s pilot. these bonuses correspond role ship has been designed for, , vary widely. instance, caldari caracal has 5% bonus per skill level missile launcher types rate of fire.


one important characteristic of ship slots has available modules. slots , modules come in 3 variants: high-, mid-, , low-power. examples of high slot modules include weapons such turrets , missile launchers, cloaking devices, tractor beams, , other tools mining , salvaging. mid slot items include modules improve shields or propulsion, repair hull damage, engage in electronic warfare, , tackle other ships slow or stop movement , prevent escape. low slot items include armor enhancements , repair, increased cargo space, , improved speed, agility, computers, or power supply. different-sized ships have different numbers of module slots.


a ship may have 1 or more slots rigs, modules require no power grid or cpu, instead require ship resource called calibration. installing rig semi-permanent action, rig cannot removed ship without being destroyed. rigs come in 4 sizes: small, medium, large, , capital correspond size of ship, , used affect other aspects of ship such maximum speed or cargo capacity, or augment capabilities of other modules installed in ship. rigs incur penalty aspect of ship; example, armor rigs reduce maximum velocity of ship.


all ships in game classed according tech level, tech tech iii. tech (or t1) ships general purpose, manufactured models perform simple, straightforward functions in obvious way; faction ships, expensive , @ intended tasks, t1. tech ii (t2) ships based on t1 designs have been modified perform specific roles using specialized technology. t2 ships harder manufacture , produced corporations, , priced above t1 variants. require greater skills fly t1 variants.


the apocrypha patch introduced eve online new type of ship: tech iii (t3) strategic cruiser. these highly advanced starships gain unique qualities being manufactured material recovered beyond wormholes, new feature introduced apocrypha. strategic cruisers quite rare , expensive, , require unique skillsets on part of manufacturers allow reverse engineering , integration of highly advanced technologies recovered dead or dormant ancient civilizations. differ other ships in modular. players start hull , add 5 subsystems it, choice of can dramatically change ship s character, giving different layout of module slots, different preferred weapon systems, , abilities such being able fit covert cloaks or ignore warp disruption effects.








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