Background Eve Online



the 4 playable races in eve online seen on character creation menus


the amarr, militantly theocratic empire, first of playable races rediscover faster-than-light travel. armed new technology , strength of faith in god, amarr expanded empire conquering , enslaving several races, including minmatar race, had begun colonizing other planets. generations later, after intense culture shock of encountering gallente federation, , in wake of disastrous attempted invasion of jovian space, many minmatar took opportunity rebel , overthrew enslavers, forming own government. however, of population remain enslaved amarr, , some, having adopted amarrian religion , sided masters during revolution, released bondage , incorporated empire commoners in ammatar mandate. free minmatar republic, taking inspiration ideals , practices of gallente federation, presently strong military , economic power actively seeking emancipation of brethren , other slaves.


the gallente , caldari homeworlds situated in same star system. gallente homeworld settled descendants of french colonists of tau ceti; caldari prime on other hand purchased multinational megacorporation began terraform it. terraforming of caldari prime incomplete @ time of wormhole s collapse, however, , planet remained environmentally inhospitable millennia. gallente restored high-functioning technological society hundred years before caldari, building first lastingly democratic republic of new era in form of gallente federation. caldari members of federation, though cultural animosity between 2 peoples spiralled war during caldari seceded federation found own caldari state. war lasted 93 years, neither nation able overwhelm other. planet caldari prime retained gallente federation during war, , did not become part of new caldari state. more recently, however, caldari offensive managed recapture lost homeworld, fact viewed abhorrence gallente, see presence of significant caldari fleet planet mass hostage taking.


both gallente federation , caldari state economical , trade oriented nations. however, gallente favour liberal economic policies, encourage individual entrepreneurship , social democracy, , maintain progressive approach social welfare whereas caldari state organised form of statist corporatocracy, state owned , operated on behalf of few trust-like megaconglomerates. due official policies regarding multiculturalism , encouragement diversity, gallente federation attracts many immigrants; third of ethnic minmatars reside citizens there, , while caldari state existed @ relative population deficit, rectified instead statewide programme of artificial reproduction, producing generation of so-called tube children raised state enlarge available labour pools of controlling megacorporations.


the jovians (a non-playable race) colonists well. unlike other races of eve online, maintained relatively high-functioning technological society after collapse of wormhole , did not need spend millennia recapitulating ancient societal developments, , while other 4 major races still grounded, jovian history saw 2 major periods of empire. expanded outward , turned genetic engineering in order mold species more suited deep-space life , long-range interstellar exploration. genetic experimentation, however, led deadly jovian disease , inheritable psychological disorder which, despite best efforts reverse it, crippled civilization. inhabit region of space inaccessible outsiders.


in addition different backgrounds , histories, each of races have characteristic philosophies of starship design. minmatar ships tend quite fast fragile, , rely on high speed maneuverability evade tracking systems of heavier weapons, while using projectile weapons such artillery or autocannons, more sophisticated kin today s munitions technology. amarr ships ponderous , densely armored , pack batteries of powerful laser-based energy weaponry. gallente ships sleek , designed , armored , specialize in deploying fleets of robotic drones while mounting hybrid weapons operate using superconducting magnets accelerate mass toward targets @ great speed (see railgun). finally, caldari ships typically poorly armored , not particularly fast utilize powerful energy shields, , make extensive use of torpedo/missile launchers , hybrid guns, favoring engagement @ extreme ranges. however, there exceptions these general rules in each race.








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