Public perception Eve Online




1 public perception

1.1 virtual crime
1.2 developer misconduct
1.3 council of stellar management





public perception
virtual crime

piracy (in ship-to-ship sense) part of game, protection racketeering, theft, , ransom. eve online periodically has arisen discussion within wider gaming community players of game find various ingenious methods of scamming, deceiving, or attacking each other. 1 infamous example corporate infiltration , heist 1 corporation infiltrated target corporation on course of year. performed virtual assassination on target s ceo , proceeded steal corporate property had gained access. target corporation lost billions of isk worth of property (amounting $16,500 usd) , great deal of prestige; ceo s expensive ship , cybernetic implants destroyed in attack. events of nature debated both inside game world , in media.


in 2009, player alliance known goonswarm contacted disgruntled director of rival alliance band of brothers, 1 of largest alliances in game @ time. defecting director stripped band of brothers of large quantity of assets including ships, money , territory, , disbanded alliance.


a player-run bank known ebank involved in controversy in 2009 when ricdic, ceo of bank, withdrew 200 billion isk , converted real world currency pay medical expenses.


such dangers inherent part of eve online s virtual economy , purposely not dealt developers. players expected make financial decisions based (among other factors) on possibility of other players fiduciary malfeasance, in real-life economics.


the common acts of piracy in eve ganking, gate camping, , small gang warfare. every pirate corporation in eve online has own preferred activities, strategies, , tactics. utilize cheap high damage ships suicide gank , kill players in high-security space (where should theoretically safe) before concord law enforcement units arrive destroy them (thus suiciding ), in knowledge ships destroy carrying valuable commodities or expensive gear capable of recovering cost of pirate vessels lost in gank. others choose set gate camping fleets consisting of varied ship types , roles capable of rapidly disabling , destroying unwitting passersby, thereby locking down star systems , killing or robbing whoever tries pass through. other pirates choose roam in fast , versatile skirmish ships, such interceptors, recons, or heavy assault ships, killing encounter in lightning attacks. on gaining upper hand in fight many pirates ask victim isk ransom, in exchange sparing ship or escape pod.


suicide ganking has declined in overall popularity since release of crucible expansion; while players may opt insure ships against loss using in-game currency, pilots no longer reimbursed if ship destroyed concord. such changes have been subject of intense debate on game s official forums, opinions divided on whether or not players should safe while flying.


developer misconduct

instances of developer misconduct in eve online have been substantiated, leading debates , controversy. on february 9, 2007, player known kugutsumen hacked enemy corporation s private forum find out , reveal eve online developer t20 had provided corporation, reikoku, 6 valuable blueprints, giving them advantage on competing corporations. within eve online community asked t20 s dismissal. while apology letter left community in form of dev blog, remained eve online developer until late 2008. kugutsumen permanently banned eve online universe violating game s terms of service , end-user license agreement revealing t20 s real name.


in response public concerns, ccp decided set internal affairs division responsibility monitor activities of both privileged , player accounts operated ccp staff in-game.


council of stellar management

in part due matters above, ccp invited users stand first council of stellar management (csm) in march 2008, resulting in 66 candidates seeking election 9 positions. requirement candidates release full real names in addition stating in-game details. in may, after two-week voting period, first council elected, comprising 7 men , 2 women; 3 each netherlands , united kingdom, 2 usa , 1 denmark, ages ranging 17 52.


the remit of council has been changed since first proposed , seen ccp route players make requests changes , improvements game mechanics, presentation, , game content of eve online. first 4 councils served 6 months, after new ones elected. each individual permitted serve twice. each csm gets authority put requests ccp 3 times during term of office ccp have stated must answered; once in person in iceland , twice e-mail, of costs of visit iceland being borne ccp. rules changed fifth csm feature one-year terms 2 iceland trips , 4 email requests, abolition of two-term limit.


the first meeting of csm ccp took place in reykjavik between june 19 , 23, 2008, , included not 9 csm members number of developers, designers, game masters, , producers ccp , members of print , video media. matters discussed players on eve online forums reviewed in detail , whilst rejected technical reasons, many accepted ccp useful improvements game introduced either in so-called point release or added development plans future major update.


nominations second csm opened on september 26, 2008, voting commencing on november 9. following third council of stellar management included modified age restriction: candidates under age of 21 no longer eligible csm members.


beginning eighth csm, single transferable vote system introduced, allowing voters select 14 candidates.








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