Gameplay VVVVVV



in room, captain viridian must avoid red spikes , green ghost. c icon left of spike pit checkpoint, player returned upon dying.


unlike platforming games, in vvvvvv player not able jump, instead can reverse direction of gravity when standing on surface, causing captain viridian fall either upwards or downwards. feature first seen in 1986 8-bit game terminus. player uses mechanic traverse game s environment , avoid various hazards, including stationary spikes , moving enemies.


later areas introduce new mechanics such moving floors or rooms which, upon touching 1 edge of screen, cause player character appear on other side. vvvvvv contains 8 main levels, including 2 intermissions, , 1 final level, seen in separate polar dimension , situated inside larger open world player explore. due high level of difficulty, game world contains many checkpoints, player s character reset upon death.


the sad elephant, called elephant in room, large elephant tear dropping eye. spans 4 rooms near space station area of dimension vvvvvv, flickering color color. if player stands near elephant short period of time, cause captain viridian become sad. elephant serves no function game, has served provoke discussion meaning or symbolism amongst fans of game. many of enemies in game, sad elephant originated in dream journals kept creator terry cavanagh , not jet set willy once believed.








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